Author Topic: OllyDBG  (Read 2398 times)

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Offline xXpeterXx

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Re: OllyDBG
« Reply #2 on: November 16, 2011, 01:33:06 pm »
ore u just do that and make a very cool one for cr europe and then we give u alot of respect and credits for it ;)

Offline sthilla

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OllyDBG
« Reply #1 on: November 15, 2011, 11:27:10 am »
Here i will explain some basics, for make a crossfire hack.

First, you need to find some addys:

Download Olly and Olly plugins, (atachment).
Creat a script with c++, add this code:

Code:
#include "windows.h"
#include <iostream>

int main()
{
   DWORD err;
   HINSTANCE hDLL = LoadLibrary("CShell.dll");               // Handle to DLL
   if(hDLL != NULL) {
      printf("Library has been loaded\n");
        }
   else    {
        err = GetLastError();
      printf("Couldn't load dll\n");
   }
   system("pause");
   return 0;
}


Put it in crossfire folder and run it.
Open Olly and press atach, and find the program that u created.
in the code that will show up, press "Shearch for--All referenced text (somthing like that)"
Press "M" in the top.
Then go to Plugins-Make Dump of process"
it will show up a window, shearch for "Cshell 1000000000" and save it.
Then close all, press open and select the file that u saved.
Press Shift+F7+F8+F9, then press OK in the message that will show up.
Right Click, Shearch for-- all referenced text
And Find addys , for exemple, press right click, shearch text, select the 2 things, and whrite: ReloadAnimeRatio (for the no reload addy)

Download Olly Here -> http://www.ollydbg.de/

Now, open c++, press new project, select win32, then creat a win32 Project .
It will show up a message, press next, select dll and press finish.
It will Create a dll project, for manage the dll click were the image is showing:





Then on Dllmain.cpp, just whrite the folowing:

Add at the begining of ur code in c++ add this:

Code:
#include "stdafx.h"

Then Define ur addys, for exemple:

Code:
#define noreload     0x2698
Add this after defining and including:

Code:
DWORD WINAPI Hacks(LPVOID)
{
Then just add ur function, for exemple:

Code:
bool hak = true;
For continu add this:

Code:
while(1)
 {
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
Define the WeaponMgr, for find addy, go in olly shear noreload and the next addy will be 10A**** and somthing (* = a number), delete the "10" and add 0x at the begining

After it just creat ur hack.

Code:
if (hak)
    {
   if (pWeaponMgr) //define weaponmgr
   {
       for(int i=0; i<560; i++)//560 is the number of the weapons, soo it will afect all weapons
{
   if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
       *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload ) = 150;//150 is the reload speed
}


Full code

Code:
#include "stdafx.h"
#define WeaponMgr                   0xA65EE8
#define NoReload                    0x2698

DWORD WINAPI Hacks(LPVOID)
{
bool hak = true;
bool recoil = true;

 while(1)
 {
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
   
if(hak)
{
   if (pWeaponMgr)
   {
       for(int i=0; i<560; i++)
{
   if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
       *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload ) = 150;
}
   
      }
   }
Sleep(100);
}

}

bool Ready2Hook()
{
   if(GetModuleHandleA("CShell.dll")   != NULL
   && GetModuleHandleA("ClientFx.fxd") != NULL)
       return 1;
   return 0;
}
 
DWORD WINAPI Wait(LPVOID)
{
   while(!Ready2Hook()) Sleep(200);
        CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
   return 0;
}
 
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
   DisableThreadLibraryCalls(hDll);
   
   if ( dwReason == DLL_PROCESS_ATTACH )
   {
       
       MessageBoxA(0, "your test Here for the message","your title message", 0);
       
 
        CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
   }
   return 1;
}


After all this, just debug it, by pressing the "start" icon up there.
then go to your project folder--debug.
then you will see a .dll file, thats it





thx and add credits

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