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// main.cpp.cpp : Defines the entry point for the console application.//#include "windows.h"int _tmain(int argc, _TCHAR* argv[]){ return 0;}#include "stdafx.h" #define WeaponMgr 0xA65EE8#define OneHitKill 0x7F8DWORD WINAPI Hacks(LPVOID) {bool hak = true;bool recoil = true;while(1){DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);if(hak){if (pWeaponMgr){for(int i=0; i<560; i++){if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + OneHitKill ) = 9999;}}}Sleep(100);}}bool Ready2Hook(){if(GetModuleHandleA("CShell.dll") != NULL&& GetModuleHandleA("ClientFx.fxd") != NULL)return 1;return 0;}DWORD WINAPI Wait(LPVOID){while(!Ready2Hook()) Sleep(200);CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);return 0;}BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ){DisableThreadLibraryCalls(hDll);if ( dwReason == DLL_PROCESS_ATTACH ){MessageBoxA(0, "Made by sthilla","CFNAv2", 0);CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);}return 1;}