Author Topic: No recoil/spread  (Read 912 times)

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Offline [FFH]Hane237

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Re: No recoil/spread
« Reply #6 on: November 11, 2011, 11:35:00 am »
yes i got some and i will get more
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Offline sthilla

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Re: No recoil/spread
« Reply #5 on: November 11, 2011, 11:03:07 am »
do you have source codes?

Offline [FFH]Hane237

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Re: No recoil/spread
« Reply #4 on: November 11, 2011, 10:48:42 am »
i complete now i just have to make hack :) it will comes soon :)
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Offline sthilla

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Re: No recoil/spread
« Reply #3 on: November 11, 2011, 10:34:37 am »
no problem...do you know how to make hacks or are you still learning the basics?

Offline [FFH]Hane237

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Re: No recoil/spread
« Reply #2 on: November 11, 2011, 10:19:09 am »
thank you thank you i get it :D
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Offline sthilla

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No recoil/spread
« Reply #1 on: November 11, 2011, 08:18:41 am »
Code: [Select]
 
//NoSpread
        if(NoSpread)
        {
            if (WeaponMgr)
            {
                for(int i=0; i<560; i++)
                {
                   
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A0) = 0.0f;
                }
            }
        }

//NoRecoil
        if(NoRecoil)
        {
            if (WeaponMgr)
            {
                for(int i = 0; i < 9; i++)
  {
 

if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)

 *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x251C) = 0.0f;
 *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2588) = 0.0f;
 *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x258C) = 0.0f;
 *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2590) = 0.0f;
 *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x1928) = 0.0f;
 *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x1924) = 0.0f;
 *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x192C) = 0.0f;
            }
        }
}
« Last Edit: November 11, 2011, 08:21:40 am by sthilla »

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